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ITALIAN
FEDERATION HIT BALL -
RULES OF PLAY
1.1 Purpose
and rules of the game
1) The goal
of the game is to score more goals (hits) of the opposing team. A
hit is considered that to be validated and then when the action that
has resulted is valid and not affected by an infringement (see rule
number 4) and when the ball has crossed the goal line entirely and
its ideal continuing vertically.
2) Each
player can score from any position of its mid-field (except the free
zone under the defensive wall). A hit scored the decisive blow with
the zone defense that is done twice and therefore will be awarded
points.
3) The hit
was ruled by the referee with a whistle of interruption of the game
which followed (after the whistle) the throw-in by the team that has
suffered the hit.
4) In case
of failure to hit as a result of an action marred by any of the
following infringements of play:
The hit made
must not be validated and action marred by foul is called "burning"
(the referee will signal visually, raising his arm, and in a
hearing, saying, "Bruce" followed by motivation. Eg: burnt
deduction). The ball is considered burned until it returns with the
trajectory of attack to the team that committed the offense after
hitting an opponent or after crossing the line of attack of the
enemy camp.
The referee
is considered part of the midfield line and therefore, should he
hit, not undo the actions burned.
5) In the
case of a hit as a result of an action burnt, there will be a break
arbitration. The non-whistle, along with the lifting of the arm from
the team that makes an infringement (see Rule No. 4), indicates the
action to players burned and the resulting continuation of the game.
6) The
consecutive double touches a player to "save" their leads from the
execution of an opponent is hit allowed by regulation and therefore
is considered the same way as the double tap done in other
circumstances of the game and shall be punished with simple ' Action
burned.
If instead
the two taps performed by a player shall not impede the realization
of a hit, the hit itself will be regularly validated.
7) You can
not restrain or stop the ball, even momentarily arresting the
movement, even if unintentionally. It must always be hit or
rejected. Throughout the game the ball must therefore be in constant
motion.
Is allowed
partial "accompaniment" of the ball only when it is in the process
of rolling or bouncing below the knees of the players. The
accompaniment can be done using either your hands or feet provided
it is short (fractions of a second) and continuous.
If started
properly below the knees of the player, the accompaniment may end at
any desired height.
8) The
maximum time of permanence of the ball in their own half is five
seconds, so within that time, the ball must be hit and sent over the
center line. Five seconds are counted from when the ball passes the
center line until the execution of the final blow (which is what
sends the ball in the opposing camp). During the five seconds, the
ball can be hit by an indefinite number of players.
9) The two
teams are separated by the central line. No player may pass the
center line (invasion).
The line can
be trampled or engaged in any part of the body but can not be
overcome by any body part touching the floor or the side wall beyond
the center line.
Just being
in contention in the loose ball free zone and not to disturb a shot
of the opponent, is allowed to airborne invasion with the upper
body. In case of invasion by air with the legs the player guilty of
that offense is punished with a reprimand and the ball comes back
into play by the opposing team.
If the
invasion does not involve a genuine benefit to the team that
committed the violation and if there are real dangers, the umpire
shall not stop any action.
Exceeding
the center line after a decisive blow will be penalized with
cancellation of any hit and made in specific cases;
LINE
BRUCIATA if the arbitrator finds the infringement before the
validation of the hit;
ASIDE FOR
HIT invasion if the arbitrator finds the offense after having
validated the hit.
10) The ball
can be hit with any part of the body being rejected or set of attack
(eg, the way), but when the decisive blow is required to hit using
the upper limbs. It is prohibited to the coup carried out by using
the feet or lower limbs, however unless it occurs as a result of a
movement to defend or intercept the ball. If decisive blow violently
carried out by means of the lower limbs the referee is obliged to
warn the player (see rule 25).
11) You can
not hit the ball twice in succession, even if unintentionally. It is
therefore necessary that, between a shot and the other run by the
same player, the ball being hit by another player (partner or
opponent) or from anywhere in the enemy camp (remember also that the
central line and everything that is on vertical plane passing
through the floor it can be considered part of both camps.
The only
exception to this rule is represented by two taps carried out
following a defensive wall run dorsally in the free zone (see rule
14).
12) The
player who performs the decisive blow may not exceed the line of
sight of his field on impact with the ball. May extend beyond after
making the decisive blow. The line of sight may be occupied at the
time of shooting from anywhere on the body of the player involved in
the decisive blow but can not be exceeded.
It is also
forbidden (Action burnt) jump from the free zone behind to make the
decisive blow, falling in the area of attack.
Exceeding
the center line after a decisive blow will be penalized with
cancellation of any hit made (see rule 9).
13) Each
player can overcome their line of sight to the litigation loose ball
in the zone and pass them back to their comrades for the decisive
blow.
14) Each
player can perform the "defensive wall" marker in the free zone of
their field (not beyond the center line) without airborne invasion
by the upper limbs or lower. The wall may consist of an unlimited
number of players.
A player in
action in the defensive wall, executed in the free zone and turning
his back to opponents, may have an unlimited number of times in
succession without incurring infringement of double. Will also have
the opportunity again to play the ball intentionally.
It is to be
considered valid for one got hit with a bullet made to repel the
ball stationed in the free zone provided that the player makes a
move to intercept the ball using the back of the body. Therefore, in
this type of situation, there is an exception to the rules of the
game requiring the player to not make the decisive shot in the free
zone.
Made a hit
as a result of a wall will not be spoiled by an invasion validated
(see rule 9). If it so happens that one player in the area of
defense or attack you make a hit with any part of the body in an
attempt to intercept an opponent's shot, the referee must be held
regularly and validate the action hit.
15) During
the meeting (except for arbitration whistle) the ball is always in
play. It may, in fact, hit any part of the field of play without
this leading to a break. The walls are an integral part of the field
as well as the ceiling and the floor, and players may use any
combination of bounce to embarrass the opposition defenders in an
attempt to score a hit.
16) In the
course of the game are not allowed breaks or time-out. The
arbitrator will apply the so-called "rule of continuity" aimed at
encouraging as possible the continuity of play. Therefore, the
referee whistles only in these cases:
Start and
end play times;
Realization
of a hit;
Overshooting of the central line (if this causes an advantage for
the team that committed the offense or a
danger to
the opposing team);
Overshooting of five seconds by the team in possession;
Repeated
infringement of four on defense.
Obviously be
added all the footage of the game and the breaks in play wrong or
dangerous because of an injury or to establish measures of reprimand
or expulsion. The game, in these cases, will resume with a throw-in
against the team that caused the interruption. Broken bracelets,
shoes untied, and the like, do not constitute grounds for
termination of the game (so the player concerned will provide less
replaced by a teammate), provided that the arbitrator and judge any
dangerous situation, can stop d 'authority the game.
17)
Following the whistle arbitration of interruption of the game, no
player can hit the ball until the resumption of the game.
18) The
referee shall suspend the count of five seconds when the ball can
not be played by the team who is in possession for reasons beyond
the control of his players. The count will resume as soon as a
player manages to throw in the ball or to support or a shed (where
the arbitrator has previously booed break).
19) Before
the match both captains drew lots to select the team to determine
who is entitled to "put into play" starting.
The bringing
into play is performed on a regular basis if, after the whistle
arbitration, the team must execute the throw will make the ball come
into contact with the floor and simultaneously with any part of the
body of one of his players without committing infringements.
You can then
make a direct entry into the game hitting the ball, directing it
towards the goal.
From the
whistle the team in arbitration possession will have five seconds to
make the decisive shot.
20) A team
must make a formal game must be in place as soon as possible (not
more than five seconds pain verbal warning and loss of possession).
The arbitrator initiation of hiss when the team will be able to
perform a throw on a regular basis.
The
resumption of play after any type of interruption (eg, following a
hit at the beginning of a fraction of the game, etc..) Can only
occur after the whistle arbitration.
21) A team
that makes a throw-in anticipation of the arbitration and send the
ball whistling in the enemy camp lose possession of the ball and the
game will resume with a throw-in by opponents (the referee will do a
double whistle to draw 'attention and then deliver the ball to the
opposing team).
22) A gaming
firm and during the game, in the area of defense can not be
stationed more than three players. A team or a player commits an
infringement of four in defense in cases where:
Both
defensive (the ball from the enemy camp) and in case of interception
of the ball in the area of attack
with a
consequent fall in the area of defense, in which case the referee
for the first time will burn the action, the second time will stop
the game and the team will recall verbally, which lose possession of
the ball. The repetition of such an infringement will result in the
admonition of the player guilty.
The player
who moves back in the area of defense pulls, switch or take action
on the ball is allowed a striker to play the
ball in the
area of defense, holding the foot in the area of attack or jumping
the line of defense.
23) The
substitution between players may occur at any time without
interruption of the game and, therefore, necessary to make the
"change wheel". This change is in the hall of a player outside of
the pitch to replace a player on the pitch. The regulation requires
the player to enter the field only after the appearance of his
companion, under penalty of a reprimand of the player who comes in
advance and put into play for the opposing team.
24) If the
score is equal at the end of regulation time will proceed
Overtime-time, during which team will win the first succeed in one
of the situations mentioned below:
Will have
two points ahead;
Reach or
exceed a score equal to that achieved at the end of normal time plus
three.
Thus, for
example, in a meeting finished at the end of regulation time the
score of 24-24 teams will be able to secure the win only with the
following final scores: 26-24, 27-24, 27-25, 27-26, 28 -26, 28-25.
For further
clarity we list the possible outcomes dell'OVER-TIME canceling the
previous score: 2-0, 3-0, 3-1, 3-2, 4-1, 4-2.
25) The
arbitrator is bound to admonish the players for the following
reasons:
Provocative
behavior and / or disrespectful of comrades, opponents or
arbitrator;
Invasion by
air with your feet;
During a
struggle over loose ball along the center line will be punished with
a yellow card the player
holds,
pushes or hits the opponent to be able to "steal" the loose ball;
Made
decisive blow in a violent way with his feet;
Dangerous
play within the zone;
Game
intimidating (fake action near the center line during a quarrel,
strike violently
the ball in
the zone, shifting it towards the enemy camp);
Obstructionist game (obviously targeted to waste time). Eg delay in
the resumption of play, repeated invasions
voluntarily
SO FORTH.
Tight game
not to regulate (see Rule No. 30);
Unsportsmanlike behavior, such as repeated invasions on the wall;
Hold and
throw the ball to hit an opponent in action before then burnt;
The
repetition of the infringement of four in defense in the defensive
phase (see rule 22) as the repetition
infringement
is considered unfair and obstructionist game;
Repeated
protests at the referee (except the captain who has the right to
dialogue with the referee on behalf
of his team
but only to play or stop during the intervals)
Change
irregular;
Finally, the
warning involves hitting the ball to stop the game and hit the ball
intentionally with the referee during the game.
Deportation
is instead penalized by the referee in the following cases:
Bookable
offense;
Particularly improper behavior, provocative, dangerous, obstructive
or intimidating.
Following a
deportation team is outnumbered by five minutes of actual game after
which the player sent off can be replaced but can not return to
camp.
1.2 times, field and play materials; categories Players
26) The
meetings of Hit ball are divided into three periods of fifteen
minutes each game with two intervals of five minutes.
For the
youth category (under 14) meetings are divided into three periods of
ten minutes each (always with two five-minute intervals).
At the end
of the first and second time and half of the third period of game is
making the change of field.
27) Teams
consist of five players each plus a maximum of four players in
reserve. As for the Junior category (under 14) are six players in
the field but the team is made up of nine players who alternate in
the roles of the three times the reserve defender, hitter (in
order). The team that fails to report for the start time of meeting
with at least five players (nine for the juniors) is declared the
loser with a score of 10-0. During the game, as a result of injuries
or expulsions, there is the possibility of playing with a small
number of players (up to four per team).
28) The
pitch to be approved for the meetings held as racing must have the
following dimensions and characteristics:
BASE:
Minimum m. Maximum 18 x 8 m. 28 x 16
Height:
minimum m. 3 maximum not established
The side
walls and the ceiling must be such as to allow the ball to hang from
the box game and allow the smooth continuity of the game itself.
The lines of
play required for the approval of the plant must be drawn as
follows:
Lines of
fire: for M. 2 from the center line, parallel to it and along the
width of the pitch;
Lines of
defense: to m. 6 from the center line, parallel to it and along the
entire width of the pitch.
The doors
shall have the following dimensions:
Senior M.
10 x 2.30
Young and
Junior Category: m. 10 x 2
29) Players
are divided into three categories according to their age:
Senior:
over 16 years;
Young:
between 14 and 16 years;
Junior:
under 14 years.
This
classification has value as to the racing activities.
The
composition of the teams regarding the sexes is free for so each
team can be composed freely in any way (a predominantly female or
male, or male-female or balanced).
Regarding
educational competitions (games Student), there are mixed teams for
junior high (four of one sex and five other), and boys and girls
teams for the upper secondary schools.
30) Players
must wear a uniform consisting of:
Shorts and
a shirt provided with clearly visible numbers corresponding to those
provided by the managers of teams
the referee
before the game through the document for submission of the team. The
numbers corresponding to the nine players who have registered and
reporting must be reported both on the shirt (front and rear) and on
shorts;
A pair of
guards that each player must wear it correctly. It is forbidden to
wear under them
Any tool
that promotes the game (eg bandages capsules) or that could cause
damage to a player (eg, bracelets, watches). Knee pads and elbow
pads are optional.
31) It is
compulsory to use the protections and balloons FIHB approved. The
Federation recognizes the claims of the patent filed No. 96U00088
(and later) of Hit Ball Promotion sas as criteria for approval of
the guards and balls of the game. Therefore, the protections to be
approved will have three Velcro closure, and the characteristic
shape and upholstery in polyurethane provided equal thickness of 8
mm.; Balloons, to be approved, will have features like a weight of
210 gr. and a diameter of 21 cm.
1.3 Arbitrage
Be the 1st
to the 2nd arbitrator shall be equipped with a whistle and
stopwatch.
The 1st
referee manages the game by reporting violations, counting the five
seconds and validating hits, and decision-making power over the 2nd
arbitrator. He still uses the information to the 2nd arbitrator
shall provide, only when it is unable to assess.
The referees
should reach the place of the game in advance to check the field,
the balls, the list of players and run the draw for the selection of
the field and the ball.
The referees
must stand upright and with your feet straddling the goal line field
and the whistle was always close to his mouth to whistle immediately
any offense or hits. If there is a 2nd referee, 1 referee should do
everything himself, including the control of the scoreboard. If,
however, is the 2nd arbitrator will be his doing so.
Obviously
you can not give both the referees the option to use the whistle to
signal verbally or burn them because it only leads to confusion. To
avoid this, in arbitration you follow the following criteria:
The 1st
referee decision-making power than the 2nd and is the only one who
can validate or invalidate a hit;
The 2nd
referee will whistle only on the expiry of the time of play and
invasions (where possible should try before
to whistle,
to communicate with the 1st);
The 2nd
referee reports only visible (through the raised arm) all burned,
which will be immediately laid down by
1 ° if the
arbitrator deems appropriate. Will hold the arm up until the 1st
referee does not notice the burned or not burned until the decade;
The 2nd
referee indicates whether, in his opinion, the ball passed the goal
line or not;
The 2nd
referee keeps the count of five minutes in case of expulsion.
Alerts
arbitration are:
Valid Hits:
whistle of the referee to stop the game. The hand indicates the port
that has been the hit and
arm moves
down into the hand with the palm facing towards the floor. After the
1st referee will signal the 2nd referee the value of the hit (one or
two points). Even the 2nd referee shall give warning, but only on an
advisory basis for 1st referee;
BRUCIATA:
referees will have to raise his arm (possibly the one side of the
team that committed the
burnt) and 1
referee shall say aloud:
BRUCIATA +
reason (foot, line, double deduction, four defense);
EXPIRATION
OF FIVE SECONDS: The referee will whistle and raise one arm up with
your fingers open;
INVASION
WITH ADVANTAGE: The referee will whistle and indicate the center
line;
RESUMPTION
OF THE GAME: The referee will whistle and with his hand pointing
towards the floor, bringing the arm from the bottom up, turn the
palm upwards;
END OF
TIME: at the end of every village of the game and changing and
changing field of the third time the referee will make a prolonged
whistle.
We recall
that the first thing that must protect the referee is its safety. It
must therefore always protect themselves if the ball is in a
dangerous position at the risk of not following the action (which
will be followed, if any, of the 2nd referee). Must also remove all
the balls from his area that he deems a threat to his person,
accompanying the ball towards the opposite field provenance.
The referee
is totally impartial and is deemed for the purposes of rebounds as a
structure forming part of the field. As a result of his touch as a
result there will be zero for five seconds, the ability to retouch
the ball to any player who rebounds and possibly end up in goal will
be valid in all respects.
Collaborates
with the referees must complete the autopsy report that the autopsy
report of race in both the general and in what regards the course of
the game: he will show the score and the number of progressive mesh
of player to score, looking for a hit by two points . Must also
check that the score of the board is equivalent to that of the
report.
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