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ITALIAN FEDERATION HIT BALL - RULES OF PLAY

 

1.1 Purpose and rules of the game

1) The goal of the game is to score more goals (hits) of the opposing team. A hit is considered that to be validated and then when the action that has resulted is valid and not affected by an infringement (see rule number 4) and when the ball has crossed the goal line entirely and its ideal continuing vertically.

2) Each player can score from any position of its mid-field (except the free zone under the defensive wall). A hit scored the decisive blow with the zone defense that is done twice and therefore will be awarded points.

3) The hit was ruled by the referee with a whistle of interruption of the game which followed (after the whistle) the throw-in by the team that has suffered the hit.

4) In case of failure to hit as a result of an action marred by any of the following infringements of play:

  • Double touch;

  • Overshooting the line of fire when the decisive blow;

  • Ball with or withheld;

  • Decisive blow carried out not by the upper limbs;

  • Four on defense;

  • Invasion after a shot;

  • Throw-in illegal.

The hit made must not be validated and action marred by foul is called "burning" (the referee will signal visually, raising his arm, and in a hearing, saying, "Bruce" followed by motivation. Eg: burnt deduction). The ball is considered burned until it returns with the trajectory of attack to the team that committed the offense after hitting an opponent or after crossing the line of attack of the enemy camp.

The referee is considered part of the midfield line and therefore, should he hit, not undo the actions burned.

5) In the case of a hit as a result of an action burnt, there will be a break arbitration. The non-whistle, along with the lifting of the arm from the team that makes an infringement (see Rule No. 4), indicates the action to players burned and the resulting continuation of the game.

6) The consecutive double touches a player to "save" their leads from the execution of an opponent is hit allowed by regulation and therefore is considered the same way as the double tap done in other circumstances of the game and shall be punished with simple ' Action burned.

If instead the two taps performed by a player shall not impede the realization of a hit, the hit itself will be regularly validated.

7) You can not restrain or stop the ball, even momentarily arresting the movement, even if unintentionally. It must always be hit or rejected. Throughout the game the ball must therefore be in constant motion.

Is allowed partial "accompaniment" of the ball only when it is in the process of rolling or bouncing below the knees of the players. The accompaniment can be done using either your hands or feet provided it is short (fractions of a second) and continuous.

If started properly below the knees of the player, the accompaniment may end at any desired height.

8) The maximum time of permanence of the ball in their own half is five seconds, so within that time, the ball must be hit and sent over the center line. Five seconds are counted from when the ball passes the center line until the execution of the final blow (which is what sends the ball in the opposing camp). During the five seconds, the ball can be hit by an indefinite number of players.

9) The two teams are separated by the central line. No player may pass the center line (invasion).

The line can be trampled or engaged in any part of the body but can not be overcome by any body part touching the floor or the side wall beyond the center line.

Just being in contention in the loose ball free zone and not to disturb a shot of the opponent, is allowed to airborne invasion with the upper body. In case of invasion by air with the legs the player guilty of that offense is punished with a reprimand and the ball comes back into play by the opposing team.

If the invasion does not involve a genuine benefit to the team that committed the violation and if there are real dangers, the umpire shall not stop any action.

Exceeding the center line after a decisive blow will be penalized with cancellation of any hit and made in specific cases;

 LINE BRUCIATA if the arbitrator finds the infringement before the validation of the hit;

 ASIDE FOR HIT invasion if the arbitrator finds the offense after having validated the hit.

10) The ball can be hit with any part of the body being rejected or set of attack (eg, the way), but when the decisive blow is required to hit using the upper limbs. It is prohibited to the coup carried out by using the feet or lower limbs, however unless it occurs as a result of a movement to defend or intercept the ball. If decisive blow violently carried out by means of the lower limbs the referee is obliged to warn the player (see rule 25).

11) You can not hit the ball twice in succession, even if unintentionally. It is therefore necessary that, between a shot and the other run by the same player, the ball being hit by another player (partner or opponent) or from anywhere in the enemy camp (remember also that the central line and everything that is on vertical plane passing through the floor it can be considered part of both camps.

The only exception to this rule is represented by two taps carried out following a defensive wall run dorsally in the free zone (see rule 14).

12) The player who performs the decisive blow may not exceed the line of sight of his field on impact with the ball. May extend beyond after making the decisive blow. The line of sight may be occupied at the time of shooting from anywhere on the body of the player involved in the decisive blow but can not be exceeded.

It is also forbidden (Action burnt) jump from the free zone behind to make the decisive blow, falling in the area of attack.

Exceeding the center line after a decisive blow will be penalized with cancellation of any hit made (see rule 9).

13) Each player can overcome their line of sight to the litigation loose ball in the zone and pass them back to their comrades for the decisive blow.

14) Each player can perform the "defensive wall" marker in the free zone of their field (not beyond the center line) without airborne invasion by the upper limbs or lower. The wall may consist of an unlimited number of players.

A player in action in the defensive wall, executed in the free zone and turning his back to opponents, may have an unlimited number of times in succession without incurring infringement of double. Will also have the opportunity again to play the ball intentionally.

It is to be considered valid for one got hit with a bullet made to repel the ball stationed in the free zone provided that the player makes a move to intercept the ball using the back of the body. Therefore, in this type of situation, there is an exception to the rules of the game requiring the player to not make the decisive shot in the free zone.

Made a hit as a result of a wall will not be spoiled by an invasion validated (see rule 9). If it so happens that one player in the area of defense or attack you make a hit with any part of the body in an attempt to intercept an opponent's shot, the referee must be held regularly and validate the action hit.

15) During the meeting (except for arbitration whistle) the ball is always in play. It may, in fact, hit any part of the field of play without this leading to a break. The walls are an integral part of the field as well as the ceiling and the floor, and players may use any combination of bounce to embarrass the opposition defenders in an attempt to score a hit.

16) In the course of the game are not allowed breaks or time-out. The arbitrator will apply the so-called "rule of continuity" aimed at encouraging as possible the continuity of play. Therefore, the referee whistles only in these cases:

 Start and end play times;

 Realization of a hit;

 Overshooting of the central line (if this causes an advantage for the team that committed the offense or a

danger to the opposing team);

 Overshooting of five seconds by the team in possession;

 Repeated infringement of four on defense.

Obviously be added all the footage of the game and the breaks in play wrong or dangerous because of an injury or to establish measures of reprimand or expulsion. The game, in these cases, will resume with a throw-in against the team that caused the interruption. Broken bracelets, shoes untied, and the like, do not constitute grounds for termination of the game (so the player concerned will provide less replaced by a teammate), provided that the arbitrator and judge any dangerous situation, can stop d 'authority the game.

17) Following the whistle arbitration of interruption of the game, no player can hit the ball until the resumption of the game.

18) The referee shall suspend the count of five seconds when the ball can not be played by the team who is in possession for reasons beyond the control of his players. The count will resume as soon as a player manages to throw in the ball or to support or a shed (where the arbitrator has previously booed break).

19) Before the match both captains drew lots to select the team to determine who is entitled to "put into play" starting.

The bringing into play is performed on a regular basis if, after the whistle arbitration, the team must execute the throw will make the ball come into contact with the floor and simultaneously with any part of the body of one of his players without committing infringements.

You can then make a direct entry into the game hitting the ball, directing it towards the goal.

From the whistle the team in arbitration possession will have five seconds to make the decisive shot.

20) A team must make a formal game must be in place as soon as possible (not more than five seconds pain verbal warning and loss of possession). The arbitrator initiation of hiss when the team will be able to perform a throw on a regular basis.

The resumption of play after any type of interruption (eg, following a hit at the beginning of a fraction of the game, etc..) Can only occur after the whistle arbitration.

21) A team that makes a throw-in anticipation of the arbitration and send the ball whistling in the enemy camp lose possession of the ball and the game will resume with a throw-in by opponents (the referee will do a double whistle to draw 'attention and then deliver the ball to the opposing team).

22) A gaming firm and during the game, in the area of defense can not be stationed more than three players. A team or a player commits an infringement of four in defense in cases where:

 Both defensive (the ball from the enemy camp) and in case of interception of the ball in the area of attack

with a consequent fall in the area of defense, in which case the referee for the first time will burn the action, the second time will stop the game and the team will recall verbally, which lose possession of the ball. The repetition of such an infringement will result in the admonition of the player guilty.

 The player who moves back in the area of defense pulls, switch or take action on the ball is allowed a striker to play the

ball in the area of defense, holding the foot in the area of attack or jumping the line of defense.

23) The substitution between players may occur at any time without interruption of the game and, therefore, necessary to make the "change wheel". This change is in the hall of a player outside of the pitch to replace a player on the pitch. The regulation requires the player to enter the field only after the appearance of his companion, under penalty of a reprimand of the player who comes in advance and put into play for the opposing team.

24) If the score is equal at the end of regulation time will proceed Overtime-time, during which team will win the first succeed in one of the situations mentioned below:

 Will have two points ahead;

 Reach or exceed a score equal to that achieved at the end of normal time plus three.

Thus, for example, in a meeting finished at the end of regulation time the score of 24-24 teams will be able to secure the win only with the following final scores: 26-24, 27-24, 27-25, 27-26, 28 -26, 28-25.

For further clarity we list the possible outcomes dell'OVER-TIME canceling the previous score: 2-0, 3-0, 3-1, 3-2, 4-1, 4-2.

25) The arbitrator is bound to admonish the players for the following reasons:

 Provocative behavior and / or disrespectful of comrades, opponents or arbitrator;

 Invasion by air with your feet;

 During a struggle over loose ball along the center line will be punished with a yellow card the player

holds, pushes or hits the opponent to be able to "steal" the loose ball;

 Made decisive blow in a violent way with his feet;

 Dangerous play within the zone;

 Game intimidating (fake action near the center line during a quarrel, strike violently

the ball in the zone, shifting it towards the enemy camp);

 Obstructionist game (obviously targeted to waste time). Eg delay in the resumption of play, repeated invasions

voluntarily SO FORTH.

 Tight game not to regulate (see Rule No. 30);

 Unsportsmanlike behavior, such as repeated invasions on the wall;

 Hold and throw the ball to hit an opponent in action before then burnt;

 The repetition of the infringement of four in defense in the defensive phase (see rule 22) as the repetition

infringement is considered unfair and obstructionist game;

 Repeated protests at the referee (except the captain who has the right to dialogue with the referee on behalf

of his team but only to play or stop during the intervals)

 Change irregular;

Finally, the warning involves hitting the ball to stop the game and hit the ball intentionally with the referee during the game.

Deportation is instead penalized by the referee in the following cases:

 Bookable offense;

 Particularly improper behavior, provocative, dangerous, obstructive or intimidating.

Following a deportation team is outnumbered by five minutes of actual game after which the player sent off can be replaced but can not return to camp.

 

1.2 times, field and play materials; categories Players

26) The meetings of Hit ball are divided into three periods of fifteen minutes each game with two intervals of five minutes.

For the youth category (under 14) meetings are divided into three periods of ten minutes each (always with two five-minute intervals).

At the end of the first and second time and half of the third period of game is making the change of field.

27) Teams consist of five players each plus a maximum of four players in reserve. As for the Junior category (under 14) are six players in the field but the team is made up of nine players who alternate in the roles of the three times the reserve defender, hitter (in order). The team that fails to report for the start time of meeting with at least five players (nine for the juniors) is declared the loser with a score of 10-0. During the game, as a result of injuries or expulsions, there is the possibility of playing with a small number of players (up to four per team).

28) The pitch to be approved for the meetings held as racing must have the following dimensions and characteristics:

 BASE: Minimum m. Maximum 18 x 8 m. 28 x 16

 Height: minimum m. 3 maximum not established

The side walls and the ceiling must be such as to allow the ball to hang from the box game and allow the smooth continuity of the game itself.

The lines of play required for the approval of the plant must be drawn as follows:

 Lines of fire: for M. 2 from the center line, parallel to it and along the width of the pitch;

 Lines of defense: to m. 6 from the center line, parallel to it and along the entire width of the pitch.

The doors shall have the following dimensions:

 Senior M. 10 x 2.30

 Young and Junior Category: m. 10 x 2

29) Players are divided into three categories according to their age:

 Senior: over 16 years;

 Young: between 14 and 16 years;

 Junior: under 14 years.

This classification has value as to the racing activities.

The composition of the teams regarding the sexes is free for so each team can be composed freely in any way (a predominantly female or male, or male-female or balanced).

Regarding educational competitions (games Student), there are mixed teams for junior high (four of one sex and five other), and boys and girls teams for the upper secondary schools.

30) Players must wear a uniform consisting of:

 Shorts and a shirt provided with clearly visible numbers corresponding to those provided by the managers of teams

the referee before the game through the document for submission of the team. The numbers corresponding to the nine players who have registered and reporting must be reported both on the shirt (front and rear) and on shorts;

 A pair of guards that each player must wear it correctly. It is forbidden to wear under them

Any tool that promotes the game (eg bandages capsules) or that could cause damage to a player (eg, bracelets, watches). Knee pads and elbow pads are optional.

31) It is compulsory to use the protections and balloons FIHB approved. The Federation recognizes the claims of the patent filed No. 96U00088 (and later) of Hit Ball Promotion sas as criteria for approval of the guards and balls of the game. Therefore, the protections to be approved will have three Velcro closure, and the characteristic shape and upholstery in polyurethane provided equal thickness of 8 mm.; Balloons, to be approved, will have features like a weight of 210 gr. and a diameter of 21 cm.

 

1.3 Arbitrage

Be the 1st to the 2nd arbitrator shall be equipped with a whistle and stopwatch.

The 1st referee manages the game by reporting violations, counting the five seconds and validating hits, and decision-making power over the 2nd arbitrator. He still uses the information to the 2nd arbitrator shall provide, only when it is unable to assess.

The referees should reach the place of the game in advance to check the field, the balls, the list of players and run the draw for the selection of the field and the ball.

The referees must stand upright and with your feet straddling the goal line field and the whistle was always close to his mouth to whistle immediately any offense or hits. If there is a 2nd referee, 1 referee should do everything himself, including the control of the scoreboard. If, however, is the 2nd arbitrator will be his doing so.

Obviously you can not give both the referees the option to use the whistle to signal verbally or burn them because it only leads to confusion. To avoid this, in arbitration you follow the following criteria:

 The 1st referee decision-making power than the 2nd and is the only one who can validate or invalidate a hit;

 The 2nd referee will whistle only on the expiry of the time of play and invasions (where possible should try before

to whistle, to communicate with the 1st);

 The 2nd referee reports only visible (through the raised arm) all burned, which will be immediately laid down by

1 ° if the arbitrator deems appropriate. Will hold the arm up until the 1st referee does not notice the burned or not burned until the decade;

 The 2nd referee indicates whether, in his opinion, the ball passed the goal line or not;

 The 2nd referee keeps the count of five minutes in case of expulsion.

Alerts arbitration are:

 Valid Hits: whistle of the referee to stop the game. The hand indicates the port that has been the hit and

arm moves down into the hand with the palm facing towards the floor. After the 1st referee will signal the 2nd referee the value of the hit (one or two points). Even the 2nd referee shall give warning, but only on an advisory basis for 1st referee;

 BRUCIATA: referees will have to raise his arm (possibly the one side of the team that committed the

burnt) and 1 referee shall say aloud:

BRUCIATA + reason (foot, line, double deduction, four defense);

 EXPIRATION OF FIVE SECONDS: The referee will whistle and raise one arm up with your fingers open;

 INVASION WITH ADVANTAGE: The referee will whistle and indicate the center line;

 RESUMPTION OF THE GAME: The referee will whistle and with his hand pointing towards the floor, bringing the arm from the bottom up, turn the palm upwards;

 END OF TIME: at the end of every village of the game and changing and changing field of the third time the referee will make a prolonged whistle.

We recall that the first thing that must protect the referee is its safety. It must therefore always protect themselves if the ball is in a dangerous position at the risk of not following the action (which will be followed, if any, of the 2nd referee). Must also remove all the balls from his area that he deems a threat to his person, accompanying the ball towards the opposite field provenance.

The referee is totally impartial and is deemed for the purposes of rebounds as a structure forming part of the field. As a result of his touch as a result there will be zero for five seconds, the ability to retouch the ball to any player who rebounds and possibly end up in goal will be valid in all respects.

Collaborates with the referees must complete the autopsy report that the autopsy report of race in both the general and in what regards the course of the game: he will show the score and the number of progressive mesh of player to score, looking for a hit by two points . Must also check that the score of the board is equivalent to that of the report.

 

Hitball: the revange of the sport
First try and then trust


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